At the University of Michigan in Ann Arbor, MI, I served as the Design Lead for the Innovation Studio, Office of Innovation and Social Entrepreneurship at the School of Public Health and as the Program Manager for the UX Design Clinic (UXDC) at the School of Information.
The Innovation Studio was an internship program housed within the University of Michigan School of Public Health designed to engage students and faculty in taking the immense knowledge housed within the university (faculty research) and find innovative ways to transfer them into practice (use that knowledge to improve public health in the real world).
We used human-centered design and creative problem-solving methods to identify and design desirable, viable, and feasible paths forward. I was recruited by the director of Innovation and Social Entrepreneurship to bring a designer’s perspective and experience to foster a collaborative and creative safe space—a true studio.
I helped to structure the program, created and led workshops on human-centered design methods and design research, led studio rituals (such as daily stand-ups, weekly project meetings, and 1x1 meetings), and interviewed, hired, and mentored multidisciplinary design teams.
Project teams included at least one experience designer, design researcher, and business designer.
Some projects that ran through the Studio:
How might we use data that calculates which foods add or deduct from a person’s healthy life span to improve the health of individuals and the larger community?
How might predictive modeling in clinical decision-making overcome trust and policy obstacles?
How might natural language processing assist in expanding and improving the practice of motivational interviewing (a compassionate, empathetic, and evidence-based way of communicating with patients to drive lasting behavior change)?
The UX Design Clinic provided the opportunity for students to act as UX and UI design consultants working on real-world projects of local clients. Students worked collaboratively in teams throughout a semester and were responsible for nurturing creative team dynamics, communicating with clients, and managing the progress of projects while learning and receiving guidance from mentors and team members with more or unique experiences.
I created the syllabus that defines the format, learning objectives, deliverables, and evaluation criteria; coached student designers as they navigated the design process, interfaced with clients, and worked in multidisciplinary teams; and recruited professional designers and design researchers to act as mentors and lead workshops/talks.
Some projects that ran through the UXDC:
Sage & Grace - a web app that guides grieving loved ones through the complicated, emotionally charged, and financially opaque process of planning a funeral
Cart - a mobile web app that allows transportation-limited individuals to order rides to and from well‐stocked supermarkets at a subsidized cost without the use of a credit card
Odeum Learning - a digital platform that houses educational, gamified lessons that provides teachers an intuitive way to curate lessons, track student engagement, and monitor outcomes